
Nick Xenos
Greece
To learn as much as possible and be able to prove myself to the highest level
I was always a big fan of computer or console games. The first time I realized that I had to give the cgi world a try was back when I was studying architecture and I met with a friend who was finishing his master thesis in 3d game creation. When he showed me what he was working with, I instantly felt an excitement and I was deeply intrigued, so right away I knew this was the best choice for me when it came to choosing a career.
Learning: Seneca College
Skills: Substance Painter Adobe Photoshop Autodesk Maya Zbrush Vray Substance Designer Marmoset Toolbag Nuke Unreal Engine 4 Marmoset Toolbag3
Expertise: Architectural Visualisation Game Design & Development Other Product Visualisation

Editor's Choice
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Oct 28, 2019
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Leveled up to Rookie TBD
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Pro TBD