Nickolas Shepperd
United StatesAs a character artist I strive to one day work on a team that, through collaboration and team work, can tell emotional stories.
I first realized that I wanted to work in the CG industry during my Sophomore year of college. I was struggling to find my way in the academic world. During the near endless studying of chemistry and biology I often found myself wanting to wonder the campus art buildings. Eventually, a grad student in sculpture reached out to me and showed me that there was more to art than just traditional "oil on canvas". My love for 3D simply grew from there.
Learning: Think Tank Training Centre
Skills: Auto Desk Maya Marmoset Toolbag Marvelous Designer Maya Substance Painter Zbrush
Expertise: Game Design & Development Visual Effects
Draft Selection
Rookie of the Year - Finalist
Rookie of the Year - Finalist
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Mar 08, 2019
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Leveled up to Rookie TBD
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Pro TBD