Ngew Wai Kin
MalaysiaTo create any various styles of Character Models that can achieve the quality and benchmark to the audience
During my years in UNDO Academy, I enjoyed the process of pre-production, production, and post production of creating a 3D short film. I enjoyed the modelling process of a character from sculpting in zbrush to re-topology in maya to texturing in Substance then rigging and animating. I enjoyed all the process of it and would like to be an all-rounder in it.
Learning: UNDO Academy
Skills: Arnold Renderer Autodesk Maya Auto Desk Maya Blackmagic Fusion DaVinci Resolve Krita Substance Painter ZBrush
Expertise: 2D Animation 3D Animation Architectural Visualisation Concept Art & Illustration Game Design & Development Other Visual Effects
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Leveled up to Debut Jun 18, 2020
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Leveled up to Player Jun 01, 2021
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Leveled up to Contender N/A
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Leveled up to Rookie Feb 02, 2022
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Pro TBD