Morgan Taylor
United StatesTo eventually head my own AAA game company.
I've wanted to work in video games ever since I saw the Psychonauts concept art as a kid. I eventually switched from concept art to 3-D environment design when I realized I liked building the actual space as much as drawing it out.
Learning: Self Taught
Skills: Autodesk Maya Substance Designer Substance Painter Unreal Engine Zbrush
Expertise: Game Design & Development
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Mar 19, 2019
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Leveled up to Rookie TBD
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Pro TBD