Michalina Gąsienica-Laskowy
BelgiumI want to become a Technical Artists and work on AAA projects.
I made my first render in the age of 10. I always thought 3D was something every person can tell the basics about - just like drawing. I realized how unique skills I'm developing when I went to high school and moved to another city. My new friends were amazed by my artworks and only a little percentage of them knew anything about what I'm doing. That's when I understood how narrow this genre is and that I want to follow it as my career path.
Learning: Howest University of Applied Sciences - Digital Arts and Entertainment
Skills: 3DCoat 3D Coat Adobe Photoshop Adobe Substance Painter Arnold for Maya Blender Blender Cycles Marvellous Designer Marvelous Designer Maya Maya 2020 Photoshop Substance Designer Substance Painter Unreal Engine
Expertise: Game Design & Development
Rookie of the Year - Finalist
Excellence Award
Draft Selection
Rookie of the Year - Finalist
Excellence Award
Draft Selection
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Leveled up to Debut N/A
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Leveled up to Player Nov 02, 2019
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Leveled up to Contender Mar 25, 2023
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Sculpting, texturing, and in-engine setup of props for "Gimle: The Broken Prophecy" and "Builders of Greece" projects.
Early-stage environment design for "Mech Mechanic Simulator". Modeling ready-to-game-use props according to the company’s workflow.
Designing & creating levels for a mobile fantasy RPG game "Battle Rise: Kingdom of Champions".