Milos Komazec
CanadaWorking as an environment artist and collaborating with a team to create immersive worlds that everyone can enjoy.
I have always thought of the idea of pursuing a career as a environment artist ever since I was around 15. At that time I was creating maps for the game mode jail break in Counter-Strike. I found myself doing that in most of my free time all throughout my teenage years. As my time in the military came closer to and end I started heavily getting into 3D environments. I seriously realized that this is my passion in late 2019.
Learning: Think Tank Training Centre
Skills: Adobe Photoshop Auto Desk Maya Marmoset Marvelous Designer Substance 3D Designer Substance 3D Painter Unreal Engine 4
Expertise: Game Design & Development
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Leveled up to Debut N/A
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Leveled up to Player Jan 04, 2022
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD