Guillermo Urias Soto
Mexicoshort-term: to learn everything i need to have a production ready pipeline. long-term: to make music videos and cinematic animations.
i always fancied myself as a art fan but never was interested in creating stuff myself until i got the chance to return to uni and study graphic design, around 4th semester i got my first 3d class in maya, one day the teacher showed me what he could do with zbrush and fell in love with 3d, i specialized in motion graphics but i guess i really mean 3d modeling and animation but i didn't know about it yet.
Learning: Self Taught
Skills: Adobe Photoshop Auto Desk Maya Marmoset Toolbag Maya nvil Substance Painter Zbrush
Expertise: 3D Animation Concept Art & Illustration Game Design & Development Motion Graphics
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Skipped Debut N/A
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Leveled up to Player Jun 06, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD