Rookie Awards 2024 - Open for Entries!
Maxim Chenel
Maxim Chenel

Maxim Chenel

  Canada

I want to become either a fully independent freelance character artist, or work within a studio that shares the same value as I do.

Picturing the life and story of a fictional character is fascinating to me. And even more so to bring, through modeling and texturing, that character to life in every detail. That’s why I am a character artist, to transform a spark of imagination into something we can relate to. Either that spark is from other artist’s concept, or straight out of my mind, there is something fulfilling in transposing the idea and concept in the 3D space.

Learning: Self Taught

Skills: 3dsmax Adobe Photoshop Autodesk 3ds Max Autodesk Maya Marmoset Toolbag Marmoset Toolbag3 Marvelous Designer Substance Painter Zbrush

Expertise: Other

Portfolio of the Week

  • Skipped Debut TBD
  • Skipped Player N/A
  • Skipped Contender N/A
  • Leveled up to Rookie Dec 11, 2019
  • Pro TBD

Experience

Ubisoft Montreal | Aug 2019 - Present

- High resolution modeling (clothes, props, faces, etc.) - Working with scan data (clothes and faces) - Low poly modeling - Texturing

Ubisoft Montreal | Sep 2016 - Jul 2019

- Modeling of architectural models, props, etc - Working closely with the cinematic team - Quality control / bugs+problem solving

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