Maxime Titov
FranceCG Generalist, Character/Creature Modeling and Texturing
I always loved cinema and movies. I realised a few years ago I probably wanted to work in the movie industry, and I was always a big fan of special effects , so that's what I opted for.
Learning: VFX-Workshop
Skills: 3DS Max 3d Substance Painter Adobe Photoshop Adobe Substance Painter Arnold for Maya Arnold Renderer Autodesk Maya Maya Maya 2022 Nuke Nukex ZBrush
Expertise: Concept Art & Illustration Visual Effects
Draft Selection
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Leveled up to Debut N/A
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Leveled up to Player May 20, 2020
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD
• Current Education
VFX-Workshop
Class of 2022