Matthew Riley
United StatesTo create characters for a living.
I started messing around Blender about 2 years ago and was hooked ever since. I begin to put in as many hours as I could learning anything available. Many tutorials and headaches later I started to branch out into other softwares like maya and substance. I loved learning new ways to improve and made a goal to create work as professional looking as I could. I think being consistent is the most important thing to create quality work.
Learning: Self Taught
Skills: Blender 2.9 Marmoset Toolbag 4 Substance Painter ZBrush
Expertise: 3D Animation Concept Art & Illustration Game Design & Development Product Visualisation
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Jul 19, 2019
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Leveled up to Rookie TBD
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Pro TBD