Matéo Chilla
FranceMy career goals would be Environment Artist in the Game Industry preferably in a stylized studios like Airship Syndicate.
I realised I wanted to work in the creative media as soon as I got out of college and started to discover 3D Software like Blender or Substance Painter. I spent hours making personnal little projects even before attempting an Art School.
Learning: Self Taught
Skills: 3DCoat 3d Substance Painter Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Blender Blender 3.0 Marmoset Marmoset Toolbag 4 Photoshop SpeedTree Substance 3D Designer Substance 3D Painter Substance Designer Substance Painter Unreal Engine Unreal Engine 4 Unreal Engine 5 UNREAL ENGINE 5.1 World Machine ZBrush
Expertise: Game Design & Development
Rookie of the Year - Finalist
Excellence Award
Draft Selection
Excellence Award
Draft Selection
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Leveled up to Debut Sep 12, 2019
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Leveled up to Player May 22, 2020
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Leveled up to Contender Mar 14, 2022
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Leveled up to Rookie Sep 12, 2023
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Pro TBD
• Experience
Working on cosmetics for the Pirate Battle Royale game : Blazing Sails
Working on cosmetics for the Pirate Battle Royale game : Blazing Sails And worked on an unannounced game by the Studio.
Learning 3D, Games, Animation and VFX