
Martina Natali
United KingdomOne day I hope to work in a entertainment industry, maybe in texture department. My biggest dream is to work for Disney or Dreamwork's film
I realised that I wanted to work in creative media and entertainment industry when I was in high school, where I thought that I could help the "world" through art. I think that arts could make children grow up better if they see good films and cartoons that help them to understand who they are and who they want to be.
Learning: BigRock
Skills: Autodesk Maya Substance Painter Zbrush xgen XGen Redshift ZBrush Substance Painter Arnold Auto Desk Maya
Expertise: 3D Animation Visual Effects
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Leveled up to Debut N/A
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Leveled up to Player Apr 10, 2020
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Leveled up to Contender Mar 05, 2021
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Leveled up to Rookie TBD
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Pro TBD
• Experience
I worked as Texture artist and Lighting artist on the first two shots of a shortfilm called "Ripper" for Beroound.
During this experience at Animoka, I had the chance to work for an Animation TV Series. I worked as texture artist for assets and some main.
In this Thesis project I worked on the main character (the human part) and on some assets such as: tea set, books, tables, chair and trolley
For this project I worked as 3D generalist: from characters modeling to texturing and rig characters and assets.