Martina Natali
Martina Natali

Martina Natali

  United Kingdom

One day I hope to work in a entertainment industry, maybe in texture department. My biggest dream is to work for Disney or Dreamwork's film

I realised that I wanted to work in creative media and entertainment industry when I was in high school, where I thought that I could help the "world" through art. I think that arts could make children grow up better if they see good films and cartoons that help them to understand who they are and who they want to be.

Learning: BigRock

Skills: Autodesk Maya Substance Painter Zbrush xgen XGen Redshift ZBrush Substance Painter Arnold Auto Desk Maya

Expertise: 3D Animation Visual Effects

  • Leveled up to Debut N/A
  • Leveled up to Player Apr 10, 2020
  • Leveled up to Contender Mar 05, 2021
  • Leveled up to Rookie TBD
  • Pro TBD


Texture Artist and Lighting Artist
Remote | Mar 2021 - Jun 2021

I worked as Texture artist and Lighting artist on the first two shots of a shortfilm called "Ripper" for Beroound.

Junior Texture Artist
Turin | Sep 2020 - Nov 2020

During this experience at Animoka, I had the chance to work for an Animation TV Series. I worked as texture artist for assets and some main.

RED Team - C'est Moi - Texture Artist/3D Artist
Meolo | Sep 2019 - Mar 2020

In this Thesis project I worked on the main character (the human part) and on some assets such as: tea set, books, tables, chair and trolley

RED Team - Team 29 - Texture Artist/3D Artist
Meolo | Sep 2019 - Mar 2020

For this project I worked as 3D generalist: from characters modeling to texturing and rig characters and assets.

3DDMP at MPC Episodic
London | Jan 2022 - May 2022

Current Education

Class of 2019

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