Marleen Vijgen
United KingdomThe most important goal for me is that I would be able to make characters in 3D. I would love to work on my own IP in the future though!
I was always interested in character design, drawing day in day out.I had a very technological upbringing where arts were just a "hobby". I just did not realize I could make a career out of this, until I started looking for universities. I visited an open day at an art academy and saw that making those characters actually is a job! The film and games industry is a perfect combination between technology and arts.
Learning: University of Hertfordshire
Skills: Adobe Photoshop Autodesk Maya Marmoset Toolbag Substance Painter Unreal Engine Unreal Engine 4 Zbrush
Expertise: Game Design & Development
All-Star
Draft Selection
Rookie of the Year - Finalist
Rookie of the Year - Finalist
Rookie of the Year - Finalist
Rookie of the Year - Finalist
Draft Selection
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Leveled up to Debut Jul 16, 2015
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Skipped Player N/A
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Leveled up to Contender N/A
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Leveled up to Rookie Mar 07, 2019
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Pro TBD
• Experience
Working as a Character Artist on Fable
Started as Graduate Character Artist and changed to Full Character Artist at Frontier. Worked on Jurassic World Evolution on dinosaurs
Worked as an intern on the https://www.youtube.com/watch?v=RLtblo1tLis Landfall VR game. Did environment design, vehicles and props.