Marios Konomis
GreeceMy career goals are to work at different big companies with many people and for important and high budget projects.
I first realized that I wanted to work in the creative media and entertainment industry at a very young age. I always wanted to work with computers, and because my father is a sculptor I wanted to imbed the art aspect of the traditional sculpting with the modern and technical aspect of the 3D environment in general.
Learning: SAE Creative Media Institute
Skills: 3dsmax 3ds Max 3d Substance Painter Adobe After Affects Adobe Photoshop Adobe Premiere Pro Adobe Premier Pro Adobe Substance Designer Adobe Substance Painter Agisoft Photoscan Bleder character creator iclone Marmoset Toolbag 3 Marvellous Designer mixamo Skechfab Substance Painter Unreal Engine Unreal Engine 4 unreal engine 5 Vray Zbrush
Expertise: 2D Animation 3D Animation Architectural Visualisation Game Design & Development Immersive Media Product Visualisation
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Skipped Debut N/A
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Leveled up to Player Apr 24, 2020
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD