Rookie Awards 2024 - Open for Entries!
Malte Schabram
Malte Schabram

Malte Schabram

  Germany

My career goals are to become a Houdini / Maya FX/SIM artist and eventually an effects TD.

Pixar's Ratatouille and Wall-E had me fascinated the moment I watched them. The intricate level of both storytelling and detail within the visual effects left me wondering how it's done. Without too much knowledge about the entertainment industry, I entered and graduated from the generalist program at PIXLVISN Media Arts Academy in Cologne and quickly found myself drawn to FX. Especially dynamics and simulation peaked my interests.

Learning: PIXL VISN | media arts academy

Skills: Adobe After Affects Adobe After Effects Arnold Arnold for Maya Arnold Renderer Autodesk Maya DaVinci Resolve Houdini Mantra Maya Nuke Redshift Substance Painter

Expertise: Product Visualisation Visual Effects

  • Skipped Debut N/A
  • Leveled up to Player Mar 22, 2020
  • Leveled up to Contender Aug 02, 2020
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

The Animation Workshop
Viborg, Denmark | Apr 2019 - Jun 2019

My first professional contact with Houdini, TouchDesigner and Unity to properly learn advanced procedural physics-based simulations.

Current Education

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