Malte Schabram
GermanyMy career goals are to become a Houdini / Maya FX/SIM artist and eventually an effects TD.
Pixar's Ratatouille and Wall-E had me fascinated the moment I watched them. The intricate level of both storytelling and detail within the visual effects left me wondering how it's done. Without too much knowledge about the entertainment industry, I entered and graduated from the generalist program at PIXLVISN Media Arts Academy in Cologne and quickly found myself drawn to FX. Especially dynamics and simulation peaked my interests.
Learning: PIXL VISN | media arts academy
Skills: Adobe After Affects Adobe After Effects Arnold Arnold for Maya Arnold Renderer Autodesk Maya DaVinci Resolve Houdini Mantra Maya Nuke Redshift Substance Painter
Expertise: Product Visualisation Visual Effects
-
Skipped Debut N/A
-
Leveled up to Player Mar 22, 2020
-
Leveled up to Contender Aug 02, 2020
-
Leveled up to Rookie TBD
-
Pro TBD
• Experience
My first professional contact with Houdini, TouchDesigner and Unity to properly learn advanced procedural physics-based simulations.