Luciano Ferraz Gatto
PortugalI first realized I wanted to work on the entertainment industry at a young age. When I was about 14 I was already catching myself looking at videos of behind the scenes in games and movies, how 3D modeling worked. However it was when I started a Adobe and Autodesk professional course in Brazil as a extracurricular activity during my time in High School that made me sure that I had the talent, creativity and desire to work on this industry.
Learning: Savannah College of Art and Design
Skills: Abobe Illustrator Adobe Illustrator Adobe Photoshop Autodesk Maya Quixel Megascan SpeedTree Substance Designer Substance Painter Substance Source Unreal Engine 4 ZBrush
Expertise: 3D Animation Game Design & Development Immersive Media Motion Graphics Visual Effects
-
Skipped Debut N/A
-
Leveled up to Player N/A
-
Leveled up to Contender Oct 15, 2019
-
Leveled up to Rookie Jan 11, 2022
-
Pro TBD
• Experience
Instructor on classes such as; Game Studio 101, Programming and Level Design in Unreal Engine, 3D Modeling and Texturing in Autodesk Maya.