

Lars Pfeffer
GermanyMy goal is to become a passable environment or prop artist in the video game industry, because i love building and exploring them!
When i was 13, during the summer break from 6th to 7th grade, i discovered the world of 3d through first 3d canvas and shortly after that blender. Since i already watched every making of on the dvd's we had, i knew it was possible to do 3d for a living, and i've been working towards this goal myself ever since.
Learning: Self Taught
Skills: Substance Painter Blender Maya Zbrush Photoshop Unreal Engine 4
Expertise: Game Design & Development
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Leveled up to Debut N/A
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Leveled up to Player Jun 25, 2019
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Skipped Contender N/A
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Leveled up to Rookie Aug 02, 2019
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Pro TBD