Atul Ambavadekar

Atul Ambavadekar


In Future I want to become the best of my field that at least the people from my field recognizes me as a great Artist.

When I first played a videogame named Max Payne which was released in the year 2001 and was great Fan for its Comic style story telling and its Environment designs. From that game came my curiosity about how this game was made, its environments, its characters, its story and how can it involve me so much into it. And after that game and every other game I played after Max Payne made me to go deep in this rabbit hole of Game art and Development.

Learning: Self Taught

Skills: Adobe Photoshop ZBrush 3d Substance Painter Marmoset Toolbag 4 Blender 2.9 Quixel Megascan Unreal Engine Maya 2020 Blender 3.2 UNREAL ENGINE 5.1

Expertise: 3D Animation Game Design & Development Other Visual Effects

Portfolio of the Week

  • Skipped Debut N/A
  • Leveled up to Player N/A
  • Leveled up to Contender Sep 20, 2022
  • Leveled up to Rookie TBD
  • Pro TBD

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