Rookie Awards 2024 - Open for Entries!
Jona Marklund
Jona Marklund

Jona Marklund

  Sweden

My goal is to not only work with tech and coding, but also art, at a studio where every day is different from the last.

After finishing my first internship at a law firm, I realized that this was not for me, sadly I hadn't done any kind of art since I last held a crayon and so I moved into a very technical art direction. However, I had always wanted to get back into "real" art and so. When I in September of 2017, on the very date of my 30th birthday got the opportunity to enroll in the 3D Game Art program at Futuregames, I took a leap of faith and quit my current job as a CAD technician.

Learning: Futuregames

Skills: Adobe Photoshop Autodesk Maya Marmoset Toolbag Maya Substance Designer Substance Painter Unity Unreal Engine Unreal Engine 4 Zbrush

Expertise: Game Design & Development

  • Skipped Debut TBD
  • Skipped Player TBD
  • Skipped Contender N/A
  • Leveled up to Rookie Apr 09, 2019
  • Pro TBD

Experience

Technical Artist
Stockholm, Sweden | Feb 2019 - Present

Every day is different from the last, I mainly work with RnD, as well as shader and tools programming for Star Stable's Horse Engine.

Current Education

Futuregames
Class of 2019

Feeling Inspired? Upload a new project!

+ New Project