Jiang Jinsheng
ChinaMy biggest career goal is to comprehensively study art and technology, combining the two to create best artworks.
I have loved art since childhood, but I also like mathematics, physics and chemistry, and exploring the unknown makes me exciting. In college, I realized how pleasant it is to work with a group of people with the same hobbies. The CGI industry is full of art and technology lovers. It can be my paradise. I want to further my study in USA or Canada and then to work in the studio.
Learning: Shanghai Tongji University
Skills: Autodesk Maya Marvellous Designer SpeedTree Substance Designer Substance Painter Unity Unity HDRP
Expertise: 3D Animation Game Design & Development Immersive Media
Rookie of the Year - Winner
Rookie of the Year - Finalist
Game of the Year - Highly Commended
Rookie of the Year - Finalist
Excellence Award
Draft Selection
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Skipped Debut N/A
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Leveled up to Player Mar 09, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD
• Experience
My intership of TA in Unity Shanghai mainly focus on procedual creation including Unity&Substance and Unity&Houdini.