Jay Cummings
United KingdomI'm very driven to be up there with the likes of Tor Frick, Daniel Thiger, Andrew Averkin and other influential figures in this industry.
Around 12 years ago, my brother picked up a copy of the PS2 Half-Life port, which inevitably led us both down the rabbit hole of Valve, Steam and PC gaming in general. Early on in secondary school, I played around with the different disciplines within games development, attempting programming, design and art - needless to say, art stuck with me the most. I started modelling boxes with XSI Softimage in 2010 and am now an aspiring environment artist, soon to be graduating from Teesside University.
Learning: Teesside University
Skills: 3ds Max Adobe After Effects Adobe Photoshop Marvelous Designer Reality Capture Substance Designer Substance Painter Unreal Engine 4 Zbrush
Expertise: Architectural Visualisation Game Design & Development
Draft Selection
Excellence Award
Rookie of the Year - Finalist
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Apr 11, 2019
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Leveled up to Rookie Feb 22, 2020
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Pro TBD
• Experience
3D Environment/Props Artist - Asset creation, set dressing and lighting for in-house projects and contract work.