Ivan Lim
SingaporeMy career goal is to create appealing and cool characters for either the game or VFX industry.
In the second year at Nanyang Polytechnic, i discovered Zbrush and fell in love with it. For me to be able to play around with it was really enjoyable and realising that 3D character art was my passion. Always been a huge fan of movies and games and seeing these awesome characters being made definitely motivates me to push myself to be at a higher level .
Learning: Think Tank Training Centre
Skills: Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Arnold Autodesk Maya Keyshot Renderer Marvelous Designer Maya Photoshop PureRef R3DS Wrap Substance Painter Unreal Engine 4 Vray XGen Zbrush
Expertise: Game Design & Development Other
Excellence Award
Draft Selection
Editor's Choice
Excellence Award
Draft Selection
-
Leveled up to Debut N/A
-
Leveled up to Player Jan 17, 2020
-
Leveled up to Contender May 13, 2023
-
Leveled up to Rookie TBD
-
Pro TBD
• Experience
I went to Studio Anima in Japan for an internship program there. I learnt alot and met alot of amazing and talented people.