Rookie Awards 2024 - Open for Entries!
Isaiah Kuhlmann
Isaiah Kuhlmann

Isaiah Kuhlmann

  United States

Producing 3D content for games, as a tech artist, character artist, or prop artist.

I've always wanted to contribute to game development since I was 10 years old. When I was 13 I started my journey learning game-oriented programming through the Roblox game engine, so my mindset for the following 8 years was that I would be a programmer. But during my first year attending the Art Institute of Las Vegas, I discovered an insane interest for 3D art and so my skill set moved over to the art side of game development.

Learning: Self Taught

Skills: 3DS Max Adobe Photoshop Marmoset Toolbag3 Marmoset Toolbag 4 Marvelous Designer Maya 2020 Substance Designer Substance Painter ZBrush

Expertise: Game Design & Development

  • Skipped Debut TBD
  • Skipped Player TBD
  • Skipped Contender N/A
  • Leveled up to Rookie May 26, 2020
  • Pro TBD

Experience

3D Visualization Artist at Steelman Partners
Las Vegas | Jul 2019 - Mar 2020

I created large scale visualization spaces that would be presented to the client. From file/scene management to full renders.

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