Isaiah Kuhlmann
United StatesProducing 3D content for games, as a tech artist, character artist, or prop artist.
I've always wanted to contribute to game development since I was 10 years old. When I was 13 I started my journey learning game-oriented programming through the Roblox game engine, so my mindset for the following 8 years was that I would be a programmer. But during my first year attending the Art Institute of Las Vegas, I discovered an insane interest for 3D art and so my skill set moved over to the art side of game development.
Learning: Self Taught
Skills: 3DS Max Adobe Photoshop Marmoset Toolbag3 Marmoset Toolbag 4 Marvelous Designer Maya 2020 Substance Designer Substance Painter ZBrush
Expertise: Game Design & Development
-
Skipped Debut TBD
-
Skipped Player TBD
-
Skipped Contender N/A
-
Leveled up to Rookie May 26, 2020
-
Pro TBD
• Experience
I created large scale visualization spaces that would be presented to the client. From file/scene management to full renders.