Ivanna Liittschwager
United StatesTo work everyday in a studio as an environment artist on the next big game or movie.
I realized I wanted to work in this industry early in my teens after I beat my first video game and cried because of the story. It inspired me to become a maker of fantasy worlds that I would start to escape to after my school days. I first started drawing, painting, then slowly started moving into CG.
Learning: Gnomon
Skills: Adobe Photoshop After Effects Autodesk Maya Mari Marmoset Toolbag Marmoset Toolbag3 Marvelous Designer Megascans Nuke quixel megascans SpeedTree Substance Designer Substance Painter Unreal Engine 4 V-Ray Zbrush
Expertise: Game Design & Development
Rookie of the Year - Finalist
Draft Selection
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Skipped Debut N/A
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Leveled up to Player Mar 08, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD