Arthur Pfister
Switzerlandbecome a 3d modeleur able to work in the game industry or VFX industry.
When i finished my engineer study (end of 2017). I realize that i prefer art and creative world than science. Then i train by my own and in a small art school to get the fundamental of 3d Modeling and texturing .
Learning: Self Taught
Skills: Adobe Photoshop Arnold Arnold Renderer Autodesk Maya Marvellous Designer Substance Designer Substance Painter Zbrush
Expertise: Game Design & Development Motion Graphics Other Visual Effects
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Skipped Debut N/A
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Leveled up to Player May 04, 2020
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD