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Arthur Pfister
Arthur Pfister

Arthur Pfister

  Switzerland

become a 3d modeleur able to work in the game industry or VFX industry.

When i finished my engineer study (end of 2017). I realize that i prefer art and creative world than science. Then i train by my own and in a small art school to get the fundamental of 3d Modeling and texturing .

Learning: Self Taught

Skills: Adobe Photoshop Arnold Arnold Renderer Autodesk Maya Marvellous Designer Substance Designer Substance Painter Zbrush

Expertise: Game Design & Development Motion Graphics Other Visual Effects

  • Skipped Debut N/A
  • Leveled up to Player May 04, 2020
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD

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