David Michael Dorn II

David Michael Dorn II

  United States

I would like to eventually be the lead environment modeler for an established game company.

Around 6 or 7, when I first got a Nes and a Sega. My choice was solidified when I was given a PlayStation Original, with Tomb Raider, Metal Gear, and Legacy of Kain. Seeing the environments and characters made me want to create them. From that point on I was constantly writing game ideas in books, coming up with characters and essentially theorycrafting what I would like to make. When I got into the 9th grade I started taking computer courses and self teaching 3dsMax and Maya.

Learning: Academy of Art University

Skills: Adobe Photoshop Autodesk Maya Unreal Engine 4

Expertise: 3D Motion Graphics Architectural Visualisation Game Design & Development Immersive Media

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender Apr 14
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

Academy of Art University Associates of Game Development
San Francisco, CA | Sep 2013 - Dec 2017

I have worked to receive my Associates Degree in Game Development. I earned it on December 2017 and wish to put it to good use.

Current Education

Academy of Art University
Class of 2021