David Michael Dorn II
United StatesI would like to eventually be the lead environment modeler for an established game company.
Around 6 or 7, when I first got a Nes and a Sega. My choice was solidified when I was given a PlayStation Original, with Tomb Raider, Metal Gear, and Legacy of Kain. Seeing the environments and characters made me want to create them. From that point on I was constantly writing game ideas in books, coming up with characters and essentially theorycrafting what I would like to make. When I got into the 9th grade I started taking computer courses and self teaching 3dsMax and Maya.
Learning: Academy of Art University
Skills: Adobe Photoshop Autodesk Maya Unreal Engine 4
Expertise: Architectural Visualisation Game Design & Development Immersive Media Motion Graphics
-
Skipped Debut TBD
-
Skipped Player N/A
-
Leveled up to Contender Apr 14, 2019
-
Leveled up to Rookie TBD
-
Pro TBD
• Experience
I have worked to receive my Associates Degree in Game Development. I earned it on December 2017 and wish to put it to good use.