
Hans Palacios
United States




My aim is to expand my pipeline development skills to enhance software interoperability and streamline artist workflows.
In my early years of high school, I was given the opportunity to take 3d modelling courses at a nearby university and I couldn't stop learning and exploring the realms of creative media and entertainment since then.
Learning: Savannah College of Art and Design
Skills: Houdini Substance Painter Houdini Engine Zbrush Affinity Photo After Effects C# Maya DaVinci Resolve Headus UV Layout
Expertise: Immersive Media Visual Effects

Draft Selection

Rookie of the Year - Highly Commended

Rookie Awards - Finalist

Draft Selection

Rookie of the Year - Highly Commended

Rookie Awards - Finalist

Excellence Award

Rookie Awards - Finalist

Rookie Awards - Finalist
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Leveled up to Debut N/A
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Leveled up to Player Mar 08, 2019
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Leveled up to Contender N/A
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Leveled up to Rookie Sep 08, 2021
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Pro TBD
• Experience
Unreal Engine & Houdini Pipeline Developer
Remote
|
Jan 2022 -
Unreal Technical Artist
Remote
|
Aug 2021 -
Jan 2022
• Current Education
Savannah College of Art and Design
Class of 2020