Hans Palacios
United StatesMy aim is to expand my pipeline development skills to enhance software interoperability and streamline artist workflows.
In my early years of high school, I was given the opportunity to take 3d modelling courses at a nearby university and I couldn't stop learning and exploring the realms of creative media and entertainment since then.
Learning: Self Taught
Skills: Affinity Photo After Effects C# DaVinci Resolve Figma Headus UV Layout Houdini Houdini Engine Marmoset Toolbag Marvelous Designer Maya Mudbox Nuke python Redshift Redshift Renderer Substance B2M Substance Painter Unity Unity 3D Unreal Engine Unreal Engine 4 Vuforia Zbrush
Expertise: Immersive Media Visual Effects
Rookie of the Year - Finalist
Draft Selection
Rookie of the Year - Highly Commended
Rookie of the Year - Highly Commended
Excellence Award
Draft Selection
Rookie of the Year - Finalist
Rookie of the Year - Finalist
Rookie of the Year - Finalist
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Leveled up to Debut N/A
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Leveled up to Player Mar 08, 2019
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Leveled up to Contender N/A
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Leveled up to Rookie Sep 08, 2021
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Pro TBD