Halyna Konashevych
AustraliaI want to become one of the few successful women in the 3D Industry
I first realised that I wanted to work in creative media in 2008, when I first opened Adobe Photoshop and then started as a self-taught hobbyist in graphic design. In 2012, I first tried a 3D program during my study at university that was the opposite of creative education. After not one degree, I started my own self-taught education in the 3D sector - so I'm a fully self taught artist and still continuing to improve
Learning: Self Taught
Skills: 3DS Max 3D Studio Max Adobe Photoshop Adobe Substance 3D Stage Adobe Substance Painter After Effects Arnold Autodesk 3ds Max Autodesk Maya Auto Desk Maya Blender Corona Renderer ForestPack Fusion 360 Houdini keyshot Marvellous Designer Maya Mocha Revit Substance Painter Vray XGen Zbrush
Expertise: 3D Animation Architectural Visualisation Game Design & Development Immersive Media Product Visualisation Visual Effects
Draft Selection
Internship - Winner
Rookie of the Year - Finalist
Rookie of the Year - Finalist
Excellence Award
Draft Selection
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Leveled up to Debut N/A
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Leveled up to Player Oct 02, 2016
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD