Gabriella DeJesus
United StatesMy career goal is to be a 3D environment artist or texture artist for either film or games.
I’ve always had an interest in games and film since I was a kid, and not because it was just entertaining, but because I saw the artistic qualities. When I realized as an artist, I can also work my way into creating art for film and games, I was hooked! I was always a traditional 2D artist, up until 2019 when I first switched to 3D media. It was a big transition for me as a artist but I fell in love with creating 3D work, and I will always look forward to working with other artists to create art
Learning: School of Visual Arts
Skills: Arnold Arnold for Maya Autodesk Maya Auto Desk Maya Maya Nuke Substance Substance Painter Xgen Interactive Zbrush
Expertise: 2D Animation 3D Animation Visual Effects
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Skipped Debut N/A
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Leveled up to Player Aug 24, 2020
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD