Frerk Guentzler
GermanyMy goal is to one time help other to evolve their skills while working as an weapon and prop artist in a A+ game studio.
Hello visitor. :) I'm a passionate 3D artist with focus on Hard Surface Props & Weapons as well as Environments. After years of self learning I decided to also get a "formal education" and completed my Digital Art Study at the Games Academy Frankfurt in 2019. During this time I was also able to gain experience in other game development areas like Animation, Rigging, Sculpting, Engine Implementation & Set-Up (Unity & Unreal), Character Art, Game Design, Project- and People-Management.
Learning: Games Academy Frankfurt
Skills: 3d max 3D Studio Max Adobe InDesign Adobe Photoshop Marmoset Toolbag 3 Maya Substance Designer Substance Painter Unity Wwise
Expertise: 3D Animation Game Design & Development Other
Rookie of the Year - Finalist
Excellence Award
-
Skipped Debut N/A
-
Leveled up to Player N/A
-
Leveled up to Contender May 23, 2019
-
Leveled up to Rookie Apr 01, 2022
-
Pro TBD
• Experience
Responsible for modelling and texturing of the LMG for the upcoming game "Revenants".
Semester Student Project: Wizard Wars 3D tactical fantasy game - Unity Responsibilities: - Vision Keeper - Environment & Character Art
3D twin-stick shooter - Unity Responsibilities: - Vision Keeper - Artist Coordinator - Game Designer - Environment Art - Vfx-Artist
Responsible for the creation of 3D Assets (concept, modelling, baking & texturing) for the Fallout 4 total conversion "Fallout: Cascadia" (h
1st Semester Student Project: Gimmys Escape 2.5D Platformer - Unity Responsibilities: - Vision Keeper - Environment Artist
Command & Conquer Genesis Design and realisation of several 3D weapons and environment assets for an FPS game.