Ethan Clark
United StatesLighting Artist in Feature Animation
I started art as an oil painter. While I was painting, I loved the effect that my art could have on people, touching them personally in their lives and in their hearts. But I wanted to be able to affect people on a bigger scale, and be able to create a medium that could touch people all over the world, regardless of time, place, or age! My goal is to work as a lighting artist in feature animation, although I would also be happy in Look Development or Compositing.
Learning: Gnomon
Skills: Adobe Photoshop Adobe Premiere Pro Adobe Substance Designer Adobe Substance Painter Autodesk Maya Gaea Houdini Mari Marmoset Toolbag 3 Marvelous Designer MASH Maya 2020 Metashape Mudbox Nuke Nukex PureRef Quixel Megascan Redshift SpeedTree Unreal Engine 4 UNREAL ENGINE 5.1 Vray V-Ray Yeti ZBrush
Expertise: 3D Animation
Draft Selection
Rookie of the Year - Finalist
Draft Selection
Rookie of the Year - Finalist
Excellence Award
-
Leveled up to Debut N/A
-
Leveled up to Player May 31, 2020
-
Leveled up to Contender Oct 01, 2022
-
Leveled up to Rookie Jun 06, 2023
-
Pro TBD