Rookie Awards 2024 - Open for Entries!
Daniel Monzel
Daniel Monzel

Daniel Monzel

  United States

My long term career goals are to become either a Creative Director or a 3D technical trainer at an industry company

During freshman year of undergrad (2013) I realized I had a passion for story telling and art. Up until that point, I had been obsessed with video games, 3D animations, and special effects, but I had never put the pieces together that it was something that I wanted to pursue. When I randomly met an art professor one day at a meeting, he opened my eyes to the possibilities and gave me a chance to take his classes. And that began my long journey into the various digital arts

Learning: Virginia Tech

Skills: Adobe After Affects Adobe After Effects Adobe Photoshop Adobe Premiere Pro After Effects Agisoft Photoscan Arnold Arnold Renderer Autodesk Maya Maya Motion Builder Photoshop Renderman Substance Painter Unity Unreal Engine Zbrush

Expertise: 3D Animation Architectural Visualisation Game Design & Development Immersive Media Other Product Visualisation Visual Effects

  • Skipped Debut N/A
  • Leveled up to Player Mar 10, 2019
  • Leveled up to Contender Apr 26, 2019
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

Virginia Tech
Class of 2020

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