

Daniel Monzel
United States
My long term career goals are to become either a Creative Director or a 3D technical trainer at an industry company
During freshman year of undergrad (2013) I realized I had a passion for story telling and art. Up until that point, I had been obsessed with video games, 3D animations, and special effects, but I had never put the pieces together that it was something that I wanted to pursue. When I randomly met an art professor one day at a meeting, he opened my eyes to the possibilities and gave me a chance to take his classes. And that began my long journey into the various digital arts
Learning: Virginia Tech
Skills: Adobe After Affects Adobe After Effects Adobe Photoshop Adobe Premiere Pro After Effects Agisoft Photoscan Arnold Arnold Renderer Autodesk Maya Maya Motion Builder Photoshop Renderman Substance Painter Unity Unreal Engine Zbrush
Expertise: 3D Animation Architectural Visualisation Game Design & Development Immersive Media Other Product Visualisation Visual Effects

Rookie of the Year - Finalist
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Skipped Debut N/A
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Leveled up to Player Mar 10, 2019
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Leveled up to Contender Apr 26, 2019
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Leveled up to Rookie TBD
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Pro TBD