Dan Lipson
Dan Lipson

Dan Lipson

  United States

I want to push the look of CG art in new directions, beyond mimicry, exploring the inherent nature of the medium.

In undergrad studying computer science and informatics, I missed being a part of storytelling. After looking into animation and spending time with oil paints, I learned more about the entertainment industry. I helped me realized that there are opportunities to be a part of the storytelling process while staying rooted in what I love about traditional media, translating sight/observation and exploring the emergent properties of the artistic medium.

Learning: Gnomon

Skills: Vray Autodesk Maya Substance Painter Mari Zbrush Substance Designer XGen

Expertise: 3D Animation Other Visual Effects

  • Skipped Debut TBD
  • Skipped Player TBD
  • Skipped Contender N/A
  • Leveled up to Rookie May 31, 2019
  • Pro TBD

Current Education

Class of 2019