

Dan Lipson
United States


I want to push the look of CG art in new directions, beyond mimicry, exploring the inherent nature of the medium.
In undergrad studying computer science and informatics, I missed being a part of storytelling. After looking into animation and spending time with oil paints, I learned more about the entertainment industry. I helped me realized that there are opportunities to be a part of the storytelling process while staying rooted in what I love about traditional media, translating sight/observation and exploring the emergent properties of the artistic medium.
Learning: Gnomon
Skills: Vray Autodesk Maya Substance Painter Mari Zbrush Substance Designer XGen
Expertise: 3D Animation Other Visual Effects

Rookie Awards - Finalist

Draft Selection

Excellence Award
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Skipped Debut TBD
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Skipped Player TBD
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Skipped Contender N/A
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Leveled up to Rookie May 31, 2019
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Pro TBD