De Regge Gilles
BelgiumBeing part of the magic, is the dream job for me.
In my fifth year of my middle school I knew I wanted to do DAE and study for a job in the games/film industry. And now, here I am, creating cool and inspiring stuff. I always want to tell a story through my props, environments, lighting,... .
Learning: Howest University of Applied Sciences - Digital Arts and Entertainment
Skills: 3ds Max 3d Substance Painter Adobe After Affects Adobe Photoshop Adobe Premiere Pro Adobe Substance Painter Arnold Arnold for Maya Autodesk 3ds Max Autodesk Maya Maya 2020 Quixel Quixel Mixer Subst Substance Designer Substance Painter Unreal Engine Unreal Engine 4 Zbrush
Expertise: Game Design & Development Visual Effects
Rookie of the Year - Finalist
Draft Selection
Rookie of the Year - Finalist
Draft Selection
Excellence Award
Rookie of the Year - Finalist
Editor's Choice
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Leveled up to Debut N/A
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Leveled up to Player Mar 07, 2019
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Leveled up to Contender Nov 01, 2019
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Leveled up to Rookie Apr 26, 2022
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Pro TBD
• Experience
My 4-month internship included making effects, helping with gameplay, making assets, etc. .