
David Kwahk
United States




My goal is creature/character modeling & texturing for film. Also interested in game cinematics.
The earliest memories I have are of me hunched over a piece of paper drilling dragons and dinosaurs over every blank inch of white space. Art never registered as a professional path for me until my early twenties. My pursuit of academics was void of passion, and amid what felt like a midlife crisis a friend of mine introduced me to the entertainment industry. It was like I found the missing piece to my puzzle, and when I had my first taste of 3D modeling I knew this was what I was meant to do.
Learning: Gnomon
Skills: Autodesk Maya Mudbox Nukex ZBrush Vray Foundry MARI Substance Painter SpeedTree Mari Metashape
Expertise: Visual Effects

Draft Selection

Rookie Awards - Finalist

Rookie Awards - Finalist

Excellence Award

Rookie of the Year - Highly Commended
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Skipped Debut N/A
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Leveled up to Player Sep 25, 2020
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Leveled up to Contender Nov 09, 2020
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Leveled up to Rookie TBD
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Pro TBD