Daniel Schwarz
Daniel Schwarz

Daniel Schwarz

  Germany

Whatever the stage of my career may be, I just wanna be part of a kick-ass team.

When did I realize I wanted to work in the creative industry? Actually, right after school. Oh. Did you expect a touching story about 'how I always dreamed of becoming an artist'? Nah fam, it's literally just 'Hey, school's over. Now, what should I do for a living? Let's work in videogames!' And that's it. Any regrets? Not at all.

Learning: Self Taught

Skills: ZBrush Marmoset Toolbag Marvelous Designer Maya Substance Painter Photoshop Maya Arnold Renderer Photoshop Substance Painter

Expertise: Game Design & Development Visual Effects

  • Skipped Debut TBD
  • Skipped Player TBD
  • Skipped Contender N/A
  • Leveled up to Rookie May 28
  • Pro TBD

Experience

3D Character Artist at Gamma Minus UG
Paderborn, Germany | Jan 2019 - Present

Responsible for the NPCs and the Modularity + Zombie Morphing features (article on their website soon to be released).

Graduated from the PIXL VISN Media Arts Academy
Cologne, Germany | Oct 2016 - Mar 2018

3D Modeling/Sculpting, Texturing, Rigging, 3D Animation, VFX, Dynamics, Lighting and Compositing

Internship at Ingenieur- und Planungsb├╝ro LANGE GbR
Moers, Germany | Jun 2016 - Oct 2016

Worked with Autodesk AutoCAD, Insight in architectural 3D design