Daniel Pagán
Daniel Pagán

Daniel Pagán


My goal is to dedicate myself professionally to the video game and 3D animation sector.

I discovered 3D design while studying fine arts at university. Later I did a master's degree of 3D art for video games. Since then I have not stopped developing my own 3D projects for videogames, 3D animation, interactive environments and architectural visualization.

Learning: Self Taught

Skills: Arnold Render Xgen Interactive Autodesk Maya Zbrush Substance Painter Unreal Engine Marvelous Designer Adobe Photoshop 3ds Max ZBrush

Expertise: 3D Animation Architectural Visualisation Game Design & Development Immersive Media Visual Effects

Portfolio of the Week

  • Skipped Debut N/A
  • Leveled up to Player N/A
  • Leveled up to Contender Jul 07, 2022
  • Leveled up to Rookie TBD
  • Pro TBD