Dana Nicole Speiser
United StatesMy goal is to create positive, engaging, and feel-good experiences for players through a combination of Game Design and UX.
My favorite part about being a Game Designer is that I get to create first-person experiences for players. Unlike a book or movie, when a person becomes the main character we can take them new places and tell stories that have never been told before. This unique quality that Video Games has is what originally drew me to the industry and is also what fuels my creativity today.
Learning: Savannah College of Art and Design
Skills: Adobe Photoshop Auto Desk Maya Illustrator Sketch Unreal Engine 4
Expertise: Game Design & Development
Draft Selection
Rookie of the Year - Finalist
-
Skipped Debut TBD
-
Skipped Player N/A
-
Leveled up to Contender May 31, 2019
-
Leveled up to Rookie TBD
-
Pro TBD