Curtis Clarke
United KingdomI want to continue doing what I love. Not only just building rigs and effects, but also continuing to create enjoyable interactive content.
I first realised I wanted to work in the creative industry, during my first playthrough of the original "Metal Gear Solid". My tiny 10-year-old mind lacked the understanding of how 'Psyco Mantis' was able to read my save data. That curiosity of how Kojima created his games, lead to me to wanting to learn more.
Learning: University of South Wales
Skills: Adobe Photoshop Adobe Premier Pro Arnold Renderer Auto Desk Maya Houdini Maya Maya Bifrost Redshift Renderer Unity Unreal Engine
Expertise: 3D Animation Immersive Media Visual Effects
-
Skipped Debut TBD
-
Skipped Player N/A
-
Leveled up to Contender May 29, 2019
-
Leveled up to Rookie TBD
-
Pro TBD