Collin, Sangkyung Seo
South KoreaI want to be a good rigger. Rigging is where technical meets artistry. and I love both sides.
About 3 years ago, I worked in a small company. I supported making animation but that work was OEM. so there is no creation and passion in the company. I really wanted to be more creative and get specialized skills. So one day, I decided to change the course of my life and I started to learn CGI.
Learning: SF Film School
Skills: Autodesk Maya Nuke Redshift Substance Painter
Expertise: 3D Animation Game Design & Development Visual Effects
Excellence Award
Draft Selection
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Skipped Debut TBD
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Skipped Player TBD
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Skipped Contender N/A
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Leveled up to Rookie Mar 08, 2020
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Pro TBD
• Current Education
SF Film School
Class of 2019