Connor McIntyre
AustraliaMy career goal is to enter a studio as a prop artist and work my way into an environment artist role and make some good quality games.
Around the 4rth grade of primary school. I have been a creative person from a young age and a huge fan of videogames for as long as I can remember. In the 4rth grade I decided I wanted to be a PlayStation 2 game developer (and when I realised later that's not how it worked a videogame artist haha)
Learning: Academy of Interactive Entertainment
Skills: Adobe Photoshop Autodesk Maya Auto Desk Maya Blender Marmoset Toolbag Marmoset Toolbag3 Quixel Megascan quixel megascans Quixel Mixer Sketchfab Substance Designer Substance Painter Unreal Engine 4 ZBrush
Expertise: Game Design & Development
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Skipped Debut N/A
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Leveled up to Player Mar 27, 2020
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Leveled up to Contender Dec 23, 2020
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Leveled up to Rookie TBD
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Pro TBD