Rookie Awards 2024 - Open for Entries!
Mohamed El Bouhy
Mohamed El Bouhy

Mohamed El Bouhy

  France

Working at Santa Monica Studios on God of War.

Since I was a child. I always knew I wanted to create games, but didn't know how or in which department. I learnt about 3ds Max in 2016 and started learning it in 2017. I got my first job in the 3D industry in 2018. Afterwards, I worked on my portfolio to land some Freelance contracts before starting my in-studio journey in 2021 at Big Bad Wolf studio.

Learning: Self Taught

Skills: 3DS Max Marmoset Toolbag 4 Marvelous Designer rizomuv Substance Designer Substance Painter Topogun ZBrush

Expertise: Architectural Visualisation Concept Art & Illustration Game Design & Development Immersive Media Motion Graphics Product Visualisation Visual Effects

  • Leveled up to Debut Sep 01, 2016
  • Leveled up to Player Sep 01, 2017
  • Leveled up to Contender Jun 01, 2018
  • Leveled up to Rookie Mar 01, 2019
  • Pro TBD

Experience

Senior Environment Artist - Build A Rocket Boy
Montpellier | Mar 2023 -

Working on MindsEye

3D Environment Artist - Big Bad Wolf
Bordeaux, France | Mar 2021 - Feb 2023

Working on Vampire The Masquerade: Swansong as Environment Artist

Freelance 3D Artist
France | Jul 2019 -

- 3D Artist / Content Creator with JROTools - Prop Artist / Material Artist on 2 indie games (NDA)

3D Artist - Kainoo
Switzerland | Jan 2018 - Jun 2019

ArchViz Start-up working with Samsung Gear VR. Began as a trainee the worked there for one year as a 3D Artist.

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