Mohamed El Bouhy
FranceWorking at Santa Monica Studios on God of War.
Since I was a child. I always knew I wanted to create games, but didn't know how or in which department. I learnt about 3ds Max in 2016 and started learning it in 2017. I got my first job in the 3D industry in 2018. Afterwards, I worked on my portfolio to land some Freelance contracts before starting my in-studio journey in 2021 at Big Bad Wolf studio.
Learning: Self Taught
Skills: 3DS Max Marmoset Toolbag 4 Marvelous Designer rizomuv Substance Designer Substance Painter Topogun ZBrush
Expertise: Architectural Visualisation Concept Art & Illustration Game Design & Development Immersive Media Motion Graphics Product Visualisation Visual Effects
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Leveled up to Debut Sep 01, 2016
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Leveled up to Player Sep 01, 2017
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Leveled up to Contender Jun 01, 2018
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Leveled up to Rookie Mar 01, 2019
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Pro TBD
• Experience
Working on Vampire The Masquerade: Swansong as Environment Artist
- 3D Artist / Content Creator with JROTools - Prop Artist / Material Artist on 2 indie games (NDA)
ArchViz Start-up working with Samsung Gear VR. Began as a trainee the worked there for one year as a 3D Artist.