Gustavo Monteiro Suzuki
BrazilMy bigest goal is to always improve as a 3D character artist, going through all the steps from start to finish.
I was in highschool for 3D art passion came up, but more like a hobby. Unfortunately I couldn`t keep pursuing to improve it, due to college and other things that kept me away from digital art. By September 2016 I finally came back to it and since then I`ve been studying by myself, through lots of online tutorials and a fantastic workshop with Gilberto Magno.
Learning: Self Taught
Skills: Adobe Photoshop Arnold Renderer Autodesk Maya Foundry MARI Marvelous Designer Peregrine Labs Yeti Pixologic Zbrush
Expertise: Game Design & Development Visual Effects
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Skipped Debut TBD
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Skipped Player TBD
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Skipped Contender N/A
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Leveled up to Rookie Mar 30, 2019
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Pro TBD