Antoine Danion
FranceHoudini Artist
Hello ! I love automating and inventing tools that make life easier. My growing passion for creating beautiful images led me to work in the audiovisual field. My approach to this field is often highly technical. As a procedural artist, I'm able to create setups to model certain things in large quantities and in record time. I also intend to make tools. I've already developed a few HDAs (Houdini Digital Assets) and some python scripts.
Learning: VFX-Workshop
Skills: Adobe After Effects Adobe Media Encoder Adobe Photoshop Adobe Substance Painter Autodesk Maya DaVinci Resolve Houdini Karma Maya Nuke Quixel Mixer Redshift Redshift Renderer SpeedTree Unreal Engine World Creator
Expertise: 3D Animation Architectural Visualisation Other Product Visualisation Visual Effects
Editor's Choice
-
Leveled up to Debut Jan 04, 2020
-
Leveled up to Player Sep 30, 2021
-
Leveled up to Contender May 31, 2022
-
Leveled up to Rookie TBD
-
Pro TBD
• Experience
Four-week internship on my own initiative, with the aim of reinforcing my knowledge.