Rookie Awards 2024 - Open for Entries!
Angela Sae-Lam
Angela Sae-Lam

Angela Sae-Lam

  Australia

Creating characters for pre-rendered game cinematics/feature film, and supporting those around me to keep growing light me up.

12-year-old me constantly redrew scenes from Kingdom Hearts and Final Fantasy as a personal challenge. It was the only way I knew to try produce' something of that aesthetic. I once had an idealistic desire to contribute to building the industry that most of the people I knew thought was non-existent, but instead went to study Science. After graduating, I finally gave in to the nagging curiosity as to explore 3D and my love for art and returned to see how far I can go.

Learning: Self Taught

Skills: Adobe Photoshop Arnold Renderer Autodesk Maya Keyshot Renderer Marmoset Toolbag Maya Nuke Photoshop Pixar Renderman Renderman Substance Painter Zbrush

Expertise: 3D Animation Game Design & Development Immersive Media Visual Effects

  • Leveled up to Debut Jul 10, 2016
  • Leveled up to Player Jul 10, 2017
  • Leveled up to Contender Mar 05, 2018
  • Leveled up to Rookie Feb 21, 2019
  • Pro TBD

Experience

Assistant Teacher in Screen and Media (3D Animation & VFX for Film)
Sydney, Australia | Feb 2019 - Oct 2020

Delivering course content with teaching staff, creating resources and guiding students in professional studio practice and expectations.

3D Intern
Sydney, Australia | Mar 2018 - Sep 2018

Modelling assets, UV unwrapping and assisting with texturing/look development in various design-driven productions in advertising.

Junior Artist (Assets)
Sydney, Australia | Nov 2018 - Dec 2018

Modelling and texturing game-ready assets/characters in keeping with specified style and reference of existing IP for VR.

Student in Screen and Media (3D Animation & VFX for Film)
Sydney, Australia | Jul 2016 - Dec 2017

Completed 2 student short films in groups of 5-9 people. Modelling and texturing assets, pipeline and project management.

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