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Robin Andblom
Robin Andblom

Robin Andblom


My dream is to work in shaders and VFX for games

With great curiosity I take on new challenges, and I love to learn new things. I have an eye for details, and I love to share my honest feedback with others. I often take initiative and I like to help develop and maintain a good structure and workflow between disciplines. I often experiment and try out new and different solutions. I like to laugh, and I want everyone to feel relaxed around me. My area of focus is VFX/shaders in both node networks and HLSL.

Learning: The Game Assembly

Skills: Unreal Engine Autodesk Maya Adobe Photoshop Blender Substance Designer

Expertise: 3D Animation 3D Motion Graphics Architectural Visualisation Concept Art & Illustration Game Design & Development Visual Effects

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender Apr 30, 2020
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

The Game Assembly
Class of 2021