Anca Badut
Anca Badut

Anca Badut


I believe CG has the power to enhance the architectural language and design process of our times - I want to explore and research this

Shortly after enrolling in the University of Architecture, I discovered Maya - this is how it all began. I started creating my own experimental designs, researching towards how the power of CG could be applied in design and storytelling. I then got interested in artificial reefs design, age-friendly architectural design and storytelling for UX, but I always tried linking these with my fascination for the creative media and entertainment industry. I am self-taught in CG.

Learning: University of Architecture and Urbanism "Ion Mincu" Bucharest

Skills: Autodesk Maya Maya Arnold Substance Painter Houdini After Effects Arnold Renderer Mantra Adobe Photoshop Maya

Expertise: 3D Animation 3D Motion Graphics Architectural Visualisation Concept Art & Illustration Game Design & Development Immersive Media Other Visual Effects

  • Skipped Debut N/A
  • Leveled up to Player Mar 07
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD


R&D Intern
Zurich | Apr 2019 - Oct 2019

Storytelling and UX Development for VR in CityEngine at ESRI R&D

Research Assistant
Toronto | Sep 2017 - Apr 2019

Research Assistant at University of Toronto, Daniels Faculty of Landscape Architecture, MArch

Intern Designer
Toronto | May 2017 - Aug 2017

Former Intern Designer at Philip Beesley Architect Inc. Toronto

Current Education

University of Architecture and Urbanism "Ion Mincu" Bucharest
Class of 2021