Arthur Bildanov
RussiaTo become a lead CG artist in the AAA CG company. To do it as fast as I can
I was thinking about CG since 14. Each time in the cinema I was dreaming - how amazing should it be to create such inspiring characters and effects. I thought CG is impossible career in Russia. After university I've been employed by Fujitsu IT. During 5 years I went a way from intern to the Project lead. Fujitsu taught me that everything is possible if you are inspired and work hard enough. After 2 more years I've realised - now or never. I left Fujitsu and now learning to be a CG artist.
Learning: Self Taught
Skills: Autodesk Maya Auto Desk Maya Marmoset Toolbag Substance Painter
Expertise: Concept Art & Illustration Game Design & Development Motion Graphics Visual Effects
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Skipped Debut N/A
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Leveled up to Player Mar 10, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD