Tyler Parrish
United StatesMy goals are to produce eye catching art that makes an impact to the video game industry. Create weapons that makes player have to have it.
When I was a young kid I was introduced to the gaming world. I was always imaginative, I can look at something that's in my hand and turn it into anything I want it to be. For example, a toy sword would become a lightsaber and the real life world would become a scene of any biome I could think of the time. And me, I was a young kid who would become the hero, leading my soldiers to fight the enemy. Now I want to make my Imagination come to life and share with the world.
Learning: Ringling College of Art and Design
Skills: Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Maya Maya 2020 Unreal Engine 4 ZBrush
Expertise: 2D Animation 3D Animation Architectural Visualisation Concept Art & Illustration Game Design & Development Graphic Design Motion Graphics Other Product Visualisation Visual Effects
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender May 02, 2022
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Leveled up to Rookie TBD
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Pro TBD